Pretty cool. Google timeline was an awesome idea but stopped using it at some point because I didn’t want my data saved there. Can I do offline with this app?
Hey thanks! The game is built on the AndEngine framework. The framework has an animation library that lets your move, rotate, scale sprites. However that by itself was not robust enough for us to build decent animations on. So I built a little xml framework on it that let my partner build animations, and storyboards from sets of these animations. Then I take those animations and apply them to the characters.
Although I have not submitted any apps to the WP store recently, my apps used to go through the certification process in about 3-4 days. Things might be different now though...
Basically yes. It feels like lag. I click on the first letter and drag, but only a later letter (not neccessarily the first, sometimes also the second) gets highlighted. The simulation has ended now, so apparently it wasn't due to my CPU being maxed out.
Were you able to play on other browsers? We have been told that happens on some Android devices as well. We are looking into it right :/ Thanks for pointing it out!
A couple of weeks ago, my friends and I built a word game during a hackathon and got a great reception from people who played it. Previous HN thread: http://news.ycombinator.com/item?id=3750068
My friends have cleaned up a lot of the UI and the code, and have published it under a new name. It uses now.js in the backend, and is all html5/js. Let me know what you think!
The game works well on mobile devices too. iPad has the best experience :)
Good work. You fixed my biggest complaint with the last version (not disabling default backspace behaviour). The "Or just use your name" option is something I really appreciate. I almost left when I didn't see it at first, so you may want to consider making it a little more obvious.