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Here's my take on CAD in the browser! https://vcad.io

I implemented a full kernel in rust and compile it to wasm https://github.com/ecto/vcad


What strategy are you using for tolerances, compounding errors, and the nuances of floating point math?


Does this use a boundary representation for the geometry?

So I can ask an LLM to write rust code to generate CAD designs???

Does that handle NURBS? It says STEP import, but not export?


Thanks for the bug report! I'll have some time later this week to look into it. Just had a baby :)

Congrats!

(We had one back in December; you’re in for a fun ride!)


Simply expand the observation vector!


No dude


Fantastic question :) one could extrapolate the possibility space here to see the potential. The interesting core here is the emergent behavior clearly visible in the vizs - what happens when you measure this in higher-dimensional and more connected networks? (What if it’s not noids?) I think this is underexplored in interpretability today


gpu


You sure about that answer? Variants of boids have been implemented to leverage the GPU many times. I'm unclear how far typical GPU based examples deviate but then yours doesn't precisely imitate the original either. GPU accelerated boids is even one of the sample programs provided for testing Dawn when you compile it. [0]

Aside from "look ma, machine learning!" I noticed exactly one thing that sets your implementation aside from any other example I've seen before. It seems quite odd to me that you didn't select either neural networks or that feature for this answer.

Also the performance analysis section contains several questionable claims.

[0] https://dawn.googlesource.com/dawn/+/refs/heads/main/src/daw...


ok


Thanks, which of my pre-AI blog posts are your favorite?


Thanks for the feedback!


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