Thanks, next time I'll make a more nuanced question, promise.
I'm building open source games, not a cloud gaming platform. So I was just curious if the AGPL covers also cloud gaming, since I didn't really find something on the web to that specific topic.
This limits how many people you can follow. You can't follow people who occasionally post a banger but also post a lot of stuff you don't care about.
I don't think algorithms are the issue but the intent of the algorithm is where it falls apart for most social media. It's not to cater to what you want to see but to what will keep you watching.
Mastodon missing a feature to somewhat curate your timeline automatically is what stops it from wide adoption.
Which is valid to be looked at as a feature rather than a deficiency.
> Mastodon missing a feature to somewhat curate your timeline automatically is what stops it from wide adoption.
Citation needed. There’s always something that someone points out as “the reason that stops Mastodon from wide adoption”, yet its usage continues to rise slow and steady. Maybe what’s wrong is not the slow adoption of Mastodon, but the rapid adoption of other social networks which have billions of dollars behind them with perverse incentives to consume your life so you consume advertised products.
> You can't follow people who occasionally post a banger but also post a lot of stuff you don't care about.
Well, you can. It depends how much you care about the part of their content that you like.
Mostly you'd follow someone else who does the job of filtering for you, and you'd hear about the great stuff slightly slower than people who followed that guy directly. You might not see that banger until the following day.
I love that it’s easier to close as well! If I see stuff I’ve already seen it gives a natural stopping point.
It’s also great for engagement from the right audience. Posts on Twitter now get little to no response, whereas the same on Mastodon results in more followers and more actively engaged humans (also way nicer). Interestingly TikTok is really good for this, but you do have to bend the content to fit a shorter attention span.
While slightly better, both seem to me like an utter waste of time to me.
There is just an unsolvable, signal to noise problem when it comes to a personal optimal feed for me.
The content I will like best will not be popular. If that is true then it is hopeless for me because of the scaling properties of the assumptions of the system and incentives for users of the system.
I am better off just talking to chatGPT4o and it isn't even close.
The trick to Mastodon is to follow hashtags instead of people. I have a couple of people I follow but I mostly follow hashtags relevant to my interests. The signal-to-noise ratio is very high. This also means it is critical to include hashtags when you post or comment to attract attention.
> The content I will like best will not be popular. If that is true then it is hopeless for me because of the scaling properties of the assumptions of the system and incentives for users of the system.
I don't understand. The content you want is accessiblto you and anyone who wants it, where is the scaling problem ?
The goal of this post and JS Naked Day itself is a reminder that a big part of the web can (and should) work without JS. It is surely needed for better user interaction, dynamic content etc. but it isn't needed everywhere.
"The fingers are curled into the well-known peace sign, symbolizing tranquility, harmony, and non-violence. The neatly trimmed nails and smooth skin suggest a sense of care and refinement, while the gesture itself—a silent but powerful expression of hope and solidarity—resonates universally across cultures and languages."
You are welcome! All credit goes to the Github gist someone posted. I fully agree with you, this explains what Apples magic GUI does behind the scenes.
That's true, but there are still some valid use cases like at work we have external companies creating and fixing apps for us and we deploy them independently with Github Actions.
In my free time I create Godot games with no iOS specific code, so 99% of the times what works on Android or Desktop also works on iOS. (Yes, once I has iOS specific problems with texture compression formats)
Cool to see that my work was useful for you!
Yeah, I have to update the default version to 4.x now, but you could have use the `godot-version` parameter to set it to 4.x like this
Did you test that with 4.x? Because when I did I got toooooonnnnnessss of errors. Godot changed path names on a lot of things - and there's no headless download binary, you have to use headless as a command option in the bash file settings.
Please take a look at my copy of your Godot export repo, if it helps :) took me a week to figure out the intricacies... a lot of path names changed, headless changed, the export command changed...
But then again it was my first ever GitHub action :D
I'd be interested to know what works for you, especially making sure the caching works optionally as that is out of my perview
You can disable dome features of Godot by using a custom build of the engine. I did that for my F-Droid builds, since a F-Droid build recipe builds all dependencies from source. But I don't know how many MB I saved.