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Same, just commenting to share my love for Affinity! Such a breath of fresh air compared to anti consumer Adobe.


The GearVR only works because of the external sensors on the HMD and the low latency display driver among other things.

This doesn't seem to have any external sensors, no low level / latency access to display driver, and with an iPhone6 720p-ish display, I can't see how there will be enough resolution - the GearVR with its 2560x1440 display appears low res enough - if this worked, and I highly doubt it, we would be regressing to DK1 levels of quality at best. You wouldn't be able to read key labels on a virtual keyboard at that resolution.

The 60Hz refresh is fine. Latency >>> refresh. Even 30hz gfx update with 60hz timewarp actually feels "fairly" comfortable with gearvr if you can put up wth the slightly swimmy image - as long as you dont drop frames. 60hz with dropped frames is a far worse experience.

This is google cardboard in a pretty skin.


Well it takes a while for the carrier pigeons to come back with ticket status. You can't have EVERYTHING.


Agreed, Inkscape UX on Mac is really bad. The Windows version is much better in comparison. In my opinion, FWIW, a custom UI toolkit like Blender uses gives a much better UX cross platform and presumably a lot less maintenance too.


Yeah, or even Qt, since their UI toolkit is also highly optimized for all kinds of plattforms. The advantage of the blender approach, of course, is that the app feels the same on every platform, since it is not bound to platform-specific UI requirements. So it doesn't end up in an uncanny valley, where it is kinda like the native UI, but not quite like it.


Don’t forget that Blender’s UI toolkit is extremely well designed. Consistent user experience doesn’t matter when that experience is consistently poor.


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