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To be fair, this same realist perspective seems to suggest humans would not have been capable of developing a COVID vaccine for 5 to 10 years; yet, they identified the virus and authorized vaccine use within eight months.

Not to diminish the accomplishment of rolling out the Covid vaccine in such a rapid timeframe, but… there was something like 40+ years of research into creating mRNA vaccines that laid the ground work.

Thank you for reminding me about the Nobel War Prize.

It's a shame that history has repeated itself here, political satire has yet again become obsolete.


The Netherlands typically accounts for roughly 1.5% to 2% of the global video game market. After applying this share to Epic’s global estimated revenue of $5.7 billion, we can estimate roughly $100 million to $115 million for 2024.

1) Total Estimated Epic Revenue: $5.7 billion https://sacra.com/c/epic-games/ 2) Global Gaming Market: $187.7 billion https://best-of-gaming.be/wp-content/uploads/2024/09/2024_Ne... 3) The Netherlands Gaming Market Size: $2.5 billion https://www.imarcgroup.com/netherlands-gaming-market



If a detector can exist, it can be used adversarially without a human in the loop to defeat itself.

So there's really accurate ways to detect "pure AI". The AI music detectors out there are mainly looking out for production things:

-a flatness to the EQ spectrum that you wouldn't get out a properly mixed and produced piece of audio

-no good stem separation, so no per-source eq (relates to above point)

-change BPM mid-song

-unnatural warbles at the end of every phrase

-vocals will have these weird croaky voice cracks, or sound scratchier and raspier

There definitely are tell-tale signs of "pure AI" in audio, but it becomes a lot more nuanced when any sort of secondary mixing/mastering/compression happens (which is the case 90% is the time in the real world- anything on YouTube/Spotify get's compressed).


This has insanely incredible potential for language learning. Do you plan to implement support for additional languages?

Yes, but every language is going to be a "port", not something contracted out like traditional localization. I haven't decided how exactly but language conversion will land somewhere between these two extremes: 1. (expensive) pick a suite of "native" models (eg. models from China), TTS, ASR. Rewrite all the prompts in the target language. Revalidate all characters by hand 2. (cheap) slap a translation model around input and output and let the game run in English internally. My gut feeling is that this could have very poor results though and increase latency.

It's definitely a research project, this has never been done before.


So there's French Guiana, and then Guyana. Both are part of the Guianas (or Guyanas/Guayanas).

The "Guiana" region (land of waters), was home to the Arawak and Carib peoples, and then there was a colonial scramble between the Dutch, English and French over the last half millennia-- each respectively took over some portion and then slapped their names on it.

Guyana is independently english speaking because they were colonized by the British- centuries ago it used to go by British Guiana.

French Guiana is basically an overseas department of France.

https://en.wikipedia.org/wiki/The_Guianas


this_user gets it.

Successful publicly traded companies have a responsibility to generate more revenue and increase the stock price every year. Year after year. Once their product is mature after so many years, there aren't new variations to release or new markets to enter into.

Sales stagnate and costs stagnate; investors get upset. Only way to get that continual growth is to increase prices and slash costs.

When done responsibly, it's just good business.

The problem comes in next year when you have to do it again. And again. Then the year after you have to do it again. And again.

Such as all things in life, all companies eventually die.


Sounds like public trading is the problem from your description


"The goal, in short, was “down with algorithmic listening, down with royalty theft, down with AI-generated music”."

In the article they do mention Massive Attack, King Gizzard & the Lizard Wizard, Deerhoof and Hotline TNT delisting their music and then further speaking out in protest- removal being 1/3 parts of the listed "goal".

But really it seems like the discourse on Spotify is making waves again with the recent reveal of Ek's Helsing investment. Given this is the same dude who said that "the cost of making content is close to zero", it's understandable that people are speaking out.


Spotify in the UK has all the Massive Attack albums I remember, so doesn't seem like they tried very hard to "pull" them.

Never heard of the others, but only King Gizzard & the Lizard Wizard seems to be totally gone.


Google Glass was a loud, clunky script, whereas these are a stealthy, AI-powered rootkit hiding in plain sight. The fundamental change isn't the hardware, it's the social engineering masterstroke of weaponizing fashion to make the public willingly install a backdoor to their entire life.


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