Hacker Newsnew | past | comments | ask | show | jobs | submit | creativeCak3's commentslogin

Not trying to be an Ai-hater or anything, but what is the point of this? Some pronographic obsession with "AI"? I am seriously asking.


Can't wait for the Buble to burst so we can get back to solving real problems (like the fact that we have very little competition in the CPU market right now, AMD is getting way too comfortable...). I do think though that when this bubble bursts it will hurt the machine learning field (which does have people doing practically useful stuff like protein folding) and investors might pull all funding because this generative nonsense(which has no real use beyond generating porn) will taint the entire field, even the parts of it that are actually useful.


I agree so much with you. This is not a dataset. This is the vomit of an LLM making stuff up. Like...why couldn't you just collect the data that already exist?? Why do you need an LLM?

Adding an LLM to this just adds a unnecessary layer of complexity, for what benefit? For street cred?


There's an in-depth review of the reasoning for undertaking this project in general and this approach in particular in the Methodology/About section below, see "Current State of Nutritional Data".

Millions of people use food logging apps to drive behavioral change and help adhere to healthy lifestyles. I believe there is immense societal good in continuing to offer improved tools to accomplish this, especially for free, and that's why I created the project and chose to open source the data.

https://www.opennutrition.app/about#current-state-of-nutriti...


My younger brother is part of his high school's robotic club and they could use donations to attend competitions this year. You can either get some cookie dough to help them out, or make a direct donation on the link.

If you would like to see the cool stuff they have done/are working on, check out their instagram:https://www.instagram.com/roboticsperthamboyhigh/

Any donation is much appreciated. Thanks!


Scrolling shooter "clone" of Strike Gunner S.T.G game.

https://github.com/thebigG/Gunner

It's got long ways to go before being "complete", but I'm enjoying the heck out of working on this. I like working on things that aren't tied to money/serious job because they remind myself of the joy in programming :)


I love the simplicity of Bulma! For someone that does not want to dig into the mess that css can be, it simplifies a lot. I built my personal site with it (https://thebigg.dev/). Congrats on reaching a 1.0!


Your personal site is so minimal, that it doesn’t even load on my phone. Is the URL right?

(Also, that would be a good domain name for myself ;)


Yes, the url (https://thebigg.dev/) is correct. I just tested on my phone and it's loading just fine--I have an Android phone and test it on Firefox and Chrome and works just fine. Interesting that it does not load for you...what phone/browser are you testing it on?

Also, sorry! Already bought the domain a while back ;)


Ah took a moment to load the second time round but it got there. Regular iPhone user here, but based down under.


That actually kind of makes sense. The framework I'm using (Yew) compiles down to WASM. So the entire website is loaded up-front first. It's like loading an entire app on your browser. The idea is once you load it, it should go really fast.


Thank you all so much for making this space on the internet one of the best places to learn and share knowledge.

Gracias :)


I almost exclusively use C++ for my projects. Especially modern C++. When it makes sense(especially for dev tools), I use Python since for those I'm not so worried about distribution and long-term robustness.

Anyway here they are:

Qt desktop app written in C++:https://github.com/thebigG/Tasker

Simple GPIO front-end for linux GPIO driver(could definitely use some improvement) written in C++ and uses boost:https://github.com/thebigG/simple_gpio

WebApp I JUST started working on(This will be a frontend for a YOCTO/FPGA project I'm working on; guitar pedals), and yes it uses good old C++ and runs on the browser:

https://github.com/thebigG/wPedals

And while I'm at it, might as well mention my custom plugins for Godot Game Engine(C++):https://github.com/thebigG/godot-3.x-modules

I have found that C++ is the best compromise for me between performance and elegance ifI do say so myself.


How much additional dev overhead is there in using cpp for the web?

How difficult is it to manage updates etc?

What are the benefits in your opinion?


Apparently they're using Wt, "webtoolkit".

https://github.com/thebigG/wPedals/blob/main/src/hello.C

> Wt is a web GUI library in modern C++. Quickly develop highly interactive web UIs with widgets, without having to write a single line of JavaScript.

https://www.webtoolkit.eu/wt


What’s your preferred dependency management strategy?


I know this is a bit of a loaded question in the C/C++ world. But really depends on the project. Most cases it seems I go with CMake just because that's what everybody seems to use most of the time. But I do long for the day that modules get fully implemented in all compilers and we get some kind of standardized solution that's akin to Cargo/npm/maven... One day. I try my best to keep things simple.


vcpkg is fantastic if all your dependencies are already in there, and still good if you need to add your own ports overlay.


I ended up adopting vcpkg because I started using restinio and the examples all used vcpkg to fetch their dependencies.

It was pretty painless to set up on multiple Linux machines, but both times I've tried on Windows, it's been incredibly painful where I've had to walk through each dependency manually, installing each package manually specifying x64-windows in the triplet, and having different CMake errors on each machine.

This surprised me as vcpkg is actually a Microsoft invention, and seems to be widely praised for reducing configuration woes.

I got things set up and working eventually, at which point I could forget about it, but I definitely plan to get rid of CMake from my build process when I have some time.


I use clang-format for a lot of my projects, but there were certain things that I wished clang-format did. Like ignore certain directories and a more explicit way of just checking the files without modifying them. This script is basically a wrapper for clang-format that adds those options via YAML configuration file. I find it quite useful for some projects of mine(especially when I want to ignore some directories). Hopefully some people find it useful as well.


Nice try, manager ;)

We work on side projects because we __like__ it. Seeing side projects through the lense of "value" is naive in my opinion. Yes, obviously if the side project has actual users than that's a plus. But companies like seeing side projects because it __does__ show that the candidate really likes what they do for a living. Now whether the company is purposefully using that to expect people to work 60 hours a week is a different discussion. And while I'll probably ruffle some feathers by saying this, I'll say it; software is a sport. Very much like a sport, if you stop doing it then you'll get fat and lose your touch. People that work on side projects are constantly honing their craft and because of that they tend to be the best athletes.

If I owned a baseball team, I sure as hell want the best. And in my humble opinion, the best are usually __always__ working on getting better at the game. AKA working on side projects ;)

EDIT:Just want to clarify; it is WRONG of a company to expect people to work 60 hours a week. Just so we are in the same page. I am NOT condoning that.


Just to clarify myself also, I don't expect people to dedicate their personal hours to work. We have a standard work week of 35 hours at my company and we generally stick to that. I'm talking about people I have worked with that had successfully side projects that were earning them money and that they most definitely worked on during business hours and were basically just double-dipping.


Value doesn't need to be monetary. Just having fun is something valuable. I'm saying that 99% of the "side projects" I see are junior devs who think they can't apply for a job without a bunch of things on GitHub.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: