Hacker News new | past | comments | ask | show | jobs | submit | bluesilver07's comments login

FWIW, just anecdotally I know of quite a number of people whose saturation levels dropped below 80 and then recovered after being hospitalized and given oxygen.


I would think that the main reason Adblock has become mainstream is because ads are extremely annoying and not because users are very concerned about tracking itself.


Absolutely spot on! It's the same case with the Unity UI system as well. They seem to have stopped adding features to the existing UI system for over a year now since it's deprecated. However the replacement UIElements (the runtime version) is not expected to be ready until later this year.

Their behaviour is puzzling IMO. They treat their developer base like an in-house team for which they can change tech direction at will. They seem to think that they can simply tell their huge developer base to switch to the new tech and everyone will just do it overnight. There are tons of reasons why that's simply not possible.


Why can't doing what you want also be valuable to other people? There are plenty of people who given financial freedom would want to start a business and even work harder on it than they did at their 9-5 job.


- No Google Play reviews - No Google One (can't share storage with family) - No Google Drive->Photos sync (They have completely removed this feature now) - A few other limitations I can't remember. I switched to a regular Google account now.


It is now offering to settle with the farmers - https://www.theguardian.com/business/2019/apr/26/pepsico-acc...


I have been using buxfer.com so far. What I really like about it is that I need to manually enter only cash transactions. I can link my bank accounts and it will automatically record all credit card & bank transactions - I only need to categorize them. However of late they have been unresponsive to support requests. I wonder if there is even anyone working on the product.


FWIW, they've announced nested prefab support in Unity 2018.3 (https://blogs.unity3d.com/2018/03/20/unity-unveils-2018-road...). It's mind-boggling that it has taken so many years to implement such a simple thing.


They've also announced it before at previous keynotes, only to abandon it. They had me convinced enough to tweet this, in 2014.

> Unity's only achilles in this is the stupid nested prefabs handicap, but hopefully we won't have to live with that much longer

https://twitter.com/Doomlaser/status/550129905028300800

Fool me once. Let's see what they ship. :)


>announced

Soon™.


> It's mind-boggling that it has taken so many years to implement such a simple thing.

Something "looking" simple from a distance and actually being simple when you code it are two different things. Also its not like that was the only feature they had in the backlog to work on.

Its mind-boggling that people don't realize how much work actually goes in writing a game engine.


This might be true for FPS and other genres where reflex and speed are the most important factors. However most competitive strategy games will definitely benefit from strong intelligent AIs. For example in Age of Empires, the problem isn't that the AI is too strong (they're not - with enough practice anyone can beat the hardest AI). The problem is that they don't play like a human would, and are exploitable with certain strategies which even a beginner player wouldn't fall for.


Banshee3D is pretty cool too - https://github.com/BearishSun/BansheeEngine. The vast majority of the work is done by a single person.


There's also Urho3D: https://urho3d.github.io/ "a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license."

It has an impressive feature list, including: "Cross-platform support using SDL 2.0 (currently runs on Windows, Linux, Mac OS X, Android, iOS, Raspberry Piv1.3 including other generic ARM boardsv1.6, and Webv1.4 with Emscripten toolchain)"


There's also OpenMW https://openmw.org/en/ which, of course, works best for creating Morrowind-like games :) But you can make completely new games with it.


Consider applying for YC's Summer 2025 batch! Applications are open till May 13

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: