I actually don't mind 16:9 on laptops so much because I tend to do a decent amount of movie watching on them -- that and the shape of the screen has little to do with how effectively I can use the interface.
I know I bend the truth a bit with the "one small change part" but I did mention that it would be "one small change" from the player perspective, but probably a decent amount of work for the developers : P. All I was trying to imply was that the game is already designed to be turne-based and that doing asynchronous play wouldn't alter the gameplay very much.
http://www.roadtovr.com/2013/03/30/gdc-2013-oculus-rift-raze...