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There was a lot of exciting VR news out of GDC 2013 if you were paying attention and knew where to look, especially this:

http://www.roadtovr.com/2013/03/30/gdc-2013-oculus-rift-raze...


I actually don't mind 16:9 on laptops so much because I tend to do a decent amount of movie watching on them -- that and the shape of the screen has little to do with how effectively I can use the interface.


Author of the story here:

I know I bend the truth a bit with the "one small change part" but I did mention that it would be "one small change" from the player perspective, but probably a decent amount of work for the developers : P. All I was trying to imply was that the game is already designed to be turne-based and that doing asynchronous play wouldn't alter the gameplay very much.


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