I don't have hard numbers to prove, but I bet that Blender is currently wiping the floor with Autodesk Maya and 3dsmax in wide areas of the gamedev world, at least for new studios that have the luxury to start their asset production workflows from scratch (the others can't do much else than begrudgingly accept that Autodesk tightens the screws more and more until they can also break out of their self-induced vendor lock-in).
Which is a shame because Maya is actually a very decent product, or at least was until Autodesk bought it. I only actively followed Maya development until around 2018 when I maintained a plugin for it, and back then it was already pretty clear that Autodesk favours milking their existing customer base over investing into their product development.
The writing is on the wall for Altium, partially because they are shooting themselves in the foot with their pricing and feature releases (people and companies are tired of paying $3k/year for new via stitching tools when memory leak crashes still occur daily) and partially because Kicad has improved to the point where it is a viable alternative for small and medium projects.
IE lost to Chrome/Chromium and Firefox. Windows Media Player lost to VLC and MPC-HC. BandiCam and FRAPS lost to OBS. The GIF format lost to PNG (for non-animated images).
Put another way, I'm not sure what you would be paying for instead of using Audacity (for a full blown DAW, I'd still go with Reaper). I haven't used MuseScore in a long time (it was good enough for me back then), but it had also been improving a lot lately. And I don't know of anyone who still uses WinZip (though I still see WinRar on less savvy users).
>I think the next bottleneck is likely to be software longevity.
My girlfriend recently dropped (and broke) her iPhone X. She then bought a used Galaxy S9. The S9 is a few months older than the iPhone X.
Despite that, the app for our home alarm is not supported on her S9, because for some unknown reason it requires Android 11+, and the S9 only supports up to Android 10.
Is that so bad? The other way of looking at it is that employers would be more likely to allow WFH, since they don't have to pay for your commute costs anymore
I don't want to go to an office, but I still am very social & go out all the time. This is the case for most people I know. In fact, if I didn't have to commute for 2 hours a day I'd have more time for social activities.
I'd also love to have some extra time to be able to go to the gym, but right now I'm getting home, cooking, eating, and suddenly it's past 9pm and I'm having to think about getting stuff ready for work the next day.
> if I could walk 5 min to my office, would I still want to work from home?
I have my own kitchen, my own bathroom, I can do housework things like putting the laundry in while I'm on a break, I can be in for deliveries, etc.
I'd be most happy with a fully remote job, that has an option to go in to the office whenever I like. Some face time is valuable, but absolutely not 5 days of face time a week.