Agreed, and also most skeleton watches have the actual movement routed out to remove much of the material from bridges and plates, to expose as much gearing as possible.
I'll never buy an Ubisoft game again. Instant dealbreaker to see that studio on the Steam store page; I've deleted a $3 sale game from my cart when I realized that it was Ubisoft. No game is worth giving money to a company that hates its customers so much.
It cannot compete with millions of people glued to their pocket device for hours every day, in which they can see only what is not challenging - or reinforcing - their world view
DX7 is a great example of how new technologies can ruin a previously-great user experience. Going from cables and knobs and an "everything is visible at once" UX on analogs to a small LCD panel with data entry buttons was a huge regression.
I've been searching for a sloppy-mouse-focus implementation for OSX for _years_. Pretty sure there's something fundamentally incompatible in how app windows are managed.
In my opinion, the Lindy Effect[0] makes a lot of sense in scenarios like this. Personally, I love the fact that the slower evolution of command-line tools gives my personal skillset a longer shelf life. I can add additional capabilities without having to constantly re-learn how to do established work.
You understand that "feeling victimized" is not a good argument right?
Ex. I'm morbidly obese. Someone shares pictures of me (taken in a public area) and laughs at me for that. Is that a crime? I might feel like shit and victimized, but thats not actually an argument that its a crime.
This sort of argument really seems like a way to try to use ick and feels versus actual logic.
Lacking any arguments regarding the subject of discusion one often finds the internet outrage farmer resorting to comments about the persons involved instead.