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It was stated a while ago that the pricing would be $35,000 before incentives. They probably don't want to say a specific price if incentives aren't nailed down yet.


You'd need to be able to ensure that everyone is using GPS altitudes before requiring it, and there are some pretty ancient planes still flying out there. As far as I know, ATC radar doesn't actually measure altitude but rather relies on the plane's transponder to report it.If you have some mix of baro and GPS altitudes, you can no longer safely ensure separation.

There should be enough checks for setting the proper baro setting - both pilots check the setting individually when changing it and it's reported to them a number of times throughout descent. Even if they do manage to get it wrong through all that, the GPWS should notify them if they get too close to any obstacles.


And not everyone uses GPS (GLONASS is a competing system used by some parts of the world, specifically developed by the USSR to not have to rely on a USA based system).


There's a bunch of pieces. The tutorial is Beethoven's Moonlight Sonata.


So do you see the light part of the dress as white? If so, what colors are the cow-print looking clothing just behind this one on the left?


I interpret it as black getting colored colored brownish by the camera/lighting. Specifically, if you look on the left you can see another dress which seems to be black/white. And in that area, the lace appears the same color as the black of that dress.


That's exactly it. It's a low-light photo, so colors are distorted. In addition, it looks as though the in the photo is on the yellow/orange side of the spectrum, washing out the blue to make it look white.


They also used the engine for Escape from Monkey Island. What's neat about that is the first 3 games had the SCUMM Bar (SCUMM being the scripting language used for those games), which ends up getting replaced by a tropical-themed Lua Bar in Escape.


Yeah, step functions really break this. I think I was in a game with you or some else with the same general idea, they won on the very first turn with the sine wave trick.


Agreed, functions should be continuous and no step functions.


Even heavily restricting the function to only use addition and multiplication doesn't solve the problem.


But it almost impossible to write a polynomial in under 60 seconds without any tools, that follows the desired path.


I assume it to be not doable but that in no way fixes the problem that its easy to write a tool that plays perfectly.


There are simple ways to make that very hard. The first one is to remove copy paste.


You can just analyze the graphical output of the browser and hence make your hack useless. The underlying problem of this game is just too easy to solve.


@readerrrr: I'm commenting here because HN doesn't let me comment your comment.

> You can always make the game itself harder on top of all the anti-bot tricks.

You are implying two things here. Firstly, that its' always possible to make the game harder and, secondly, that anti-bot tricks can solve this issue.

I'm skeptical about the first part and strongly disagree with the second.

In regard to the first part I'd say that it's hard to make the game harder without making it unenjoyably to play. How'd you integrate a sufficient amount of complexity into this game without ruining the fun? That it's in principle possible shows Go. Interesting problem.

In regard to the second part I say that it's just adding (futile) noise and not tackling the fundamental problem. The player has to see at least the map. He then draws a graph in a program that produces a function that has nearly that graph and gives a string defining that function. The user just copy and pastes it into the game.


Copy paste is disabled remember...

As for the rest, that is up to the developer with more resources than his opponents.


> Copy paste is disabled remember...

s/The user just copy and pastes it into the game./The user emulates his keyboard typing that string.

I don't see the point in this. It's just adding noise instead of talking about the real problem.

> As for the rest, that is up to the developer with more resources than his opponents.

If it were like that, I'd be happy. Right now it's trivial to completely solve the game.

Even though the game is not suited for competitive gaming it is great to teach some math.


Just impose rules that are trivial for humans to solve reliably and not for computers.


Can you give an example for such a rule?


You can always make the game itself harder on top of all the anti-bot tricks.

The game has to be only hard and expensive enough to hack so that the effort isn't worth the result.

Of course with unlimited resources you can pretty much solve anything, if you assume those, then everything is easy to solve. But assuming that is simply ignorant.


Firefox's cursor hiding breaks it, won't let you move the cursor, so don't enable it. Red circled cursor is your actual mouse position, grey circled one is the 'ingame' cursor that's blocked by walls. Move the red onto the grey to start.


FF 33.0 here, no problems so far, it even asks you politely if you want your cursor to be trapped when you enter the webpage.


I found disabling the cursor lock on FF helped


No trouble here. FF 31.1.0esr.


Unfortunately, the Oculus has some issues with full flight sims. It's still extremely neat tech, but I don't think I'll be giving up head tracking for it any time soon.

First, there's the resolution issue. I've only used DK2, but its resolution was so low that I was unable to read the dials/HUD without getting my face super close to them, which presents major issues when trying to maintain situational awareness.

Second, no matter how many buttons and switches you have on your HOTAS, you're going to have to manipulate something with your keyboard/mouse at some point. This causes some obvious problems when you have an Oculus strapped to your head.


Similar familial matching happened in the US a few years ago.

http://abcnews.go.com/story?id=11116381


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