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Do you know the difference between a curve and its derivative?


Or the opposite might happen:

https://notbyai.fyi/


What makes you so sure of it? LLMs are just the novelty of the moment, no empirical evidence yet indicates that it's the direction the industry is going to take, it could just be just another fad like VR or web3.


Two days before 9/11 happens, talk about creepy numerology.


Because that wasn't happening in the first place?


What does that matter? The original question was:

>I sympathize but very rich people owning the media never ends well

How does the history of the ultra-wealthy controlling the narrative in media for their own gain change that statement?


The comparable cases are Bezos & Zuck, the parallel is Berlusconi. Yes it's all scary


Fewer than var or let?


What? I said I prefer let.


I thought the title was about which Git server platform is going to be the successor to GitHub once we've had enough of Microsoft's bs.


I've replaced the submitted title ("GitHub Successors") with a phrase from the page that says what it's about.


Thought so too, then looked at url (docs.github.com) and thought "really?" :)


Love that the cheats are just program statements that can be understood, instead of some obscure rom or memory hacking. This is how software always should have been like.


One of the most valuable lessons I learned early on from hacking the binaries of savegames is that if you make it too easy, it stops being fun.

And yet, I still sometimes go to places like flingtrainer.com when a game "feels too hard" for me (and therefore is also not fun... the recently-released 2021 "Dark Alliance" is one example)

I think editing game state should be "difficult, but not impossible". The thing is, if it's "difficult", then someone somewhere's just going to make a free save editor...

"Fun" is a delicate balance in these things and probably varies by person. For example, I CANNOT STAND inventory management in games (it's not immersive, it's WORK!) so Skyrim became 100% more fun once I figured out how to console up my carryweight (and installed a mod to make the inventory UI searchable/sortable by type). To me, all this did is prevent me having to spend time traveling in-game back to a home stash to retrieve some odd thing and then traveling all the way back... that's literally "work, inside a game" to me, and takes away time better spent exploring, questing, fighting etc. Similarly, I have no idea why Blizzard limits Diablo 2 stash size (I mean... the extra database cost has to be practically... negligible for them?) because all it does is cause lots of login/logout churn for them as people switch off to mule characters to hold all their set items/uniques/runes/etc.


this really depends on the developer though....


The "do what you want with the software I wrote freely, even if you gain money with it and give nothing in return" approach sounds pretty virgin to me


It's possible to make something and not expect anything in return. I couldn't care less if my quick JS library makes money to anyone. And more power to you if you can make a living by building a whole company based upon my left-pad code.

Charity and generosity is chad-like.


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