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Hi. I just migrated my blog to Hugo yesterday. The correct link is:

https://appetrosyan.github.io/posts/emacs-widget/


That's the best thing to do for the moment.

The idea is that we extend that and give it direct access to SDL. Such that we can e.g. run a shader in the buffer background, or allow you to have floating windows (frames) interacting with each other.

I am very aware of the advantages conferred by TUI and I seek to expand those to the GUI; not dumb-down to the level of modern GUI toolkits (that to be fair are dealing with a completely different problem). Hopefully, this can lead to some ideas being easier to implement from within Emacs.


Author of the article.

This is what I was referring to when I talked about "rich verbs".

Many people feel that way. The idea here is not to tell you that you're wrong, but understand what you want and do it better on the GUI side. TUIs can do a lot and we should recognise their benefits. GUIs can do that too, and can sometimes do better things.

The text-based widgets done graphically do the trick. We can add stuff that can't be done in a TUI and see if they give you anything useful. If it can be done with text widgets means that it can be done in principle. GTK can't do it, and that's why I'm leaving it behind.

> (There was a discussion on Reddit about this a week ago [2], and I saw some comments defending GTK and PGTK that might be worth reading.)

The author of those comments abused their power on reddit. I will not get into the weeds, just say that I'd be happy to respond to the critique presented here in good faith.


Why did you delete the page?

Didn't. I migrated to `hugo` and it trims off the `.html` at the end. The permalink is the same.

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