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You probably should remove or at least obfuscate parts of the successful prompts. I was able to get the #1 rank on the leaderboard by copying the previous #1 and removing the last character.


Agreeable but I wanted to make the platform more educational. The spirit could be to use the existing successful prompt and attempt to make it shorter. Will take this into consideration in case things get competitive in the future.


I would put attempt history above the leaderboard. Having to scroll past it to see the results of my submission makes it hard to not peek.


I'll deploy a hotfix very soon. Thank you for the advice.


Other feedback: allow permalinks for a given day's prompt. I expect to keep a collection of clever techniques and share with my team.


Made the leaderboard collapsible.


Yes that's what I figured! I agree that it's cool to see all the different prompts


maybe make the person solve it first, and then they can see the leaderboard / successful prompts and try to refine their answers? without being eligible for the leaderboard.


I am not good at this. I don't want to try (I tried 2 things, it just answered in Chinese...), glad the answers are there


I have two that I use a lot: - Postgres one connected to my local db - A browser (Playwright) That way I can ask cursor something like: "Find an object with xxx property in the db, open its page in the browser, fix console errors" And it's able to query my db, find relevant object, open the browser, check logs, fix the code based on errors.

Even simpler stuff: - copying pasting a broken local url in cursor, and asking it to fix all console errors. Works really well. - or when you have a complex schema, and need to find some kind of specific record, you can just ask cursor "find me a user that has X transactions, matches Y condition, etc..". I found it much faster than me at finding relevant records


Reminds of when you see people questioning the usefulness of getting vaccines for some diseases because they have almost entirely disappeared for the past 50 years (especially in 1st world countries for some), without realizing that this is precisely the reason why they don't reappear.


How did you do those small demo videos on the homepage? It looks really cool!


Not OP, but probably https://www.screen.studio/


How does screen studio compare with screenflow? I've been on their upgrade path the past few years, but none of the new features add anything to the basics of what I tend to use. The 'multidevice' pricing on screenstudio is a bit off putting; it's similar in screenflow, but the extra couple minutes of 'deactivate/activate' a few times per year is probably worth it vs an extra $100.


Do you know of any similar application for Windows? I'm impressed by the quality of the video and the transitions. I am using an open-source tool (ShareX), but it does not offer similar quality or features.


Camtasia is the industry gold-standard program for recording and editing screencasts, and is multi-platform. However, it does cost a bit. IMO, well worth every penny.

It's from our friends at TechSmith who also gave us "SnagIt!".


Just another endorsement for screen.studio--it's extremely handy for me feature announcements, demos, and FAQs.


yes it is


tactical .


Looks like he is powering at least part of his installation through solar: https://blog.networkprofile.org/17kw-enphase-solar-install/


What is the CO2e ROI on producing and installing solar, including all the transportation and installation equipment being used?

When is it net-negative compared to pulling energy from the grid?


Good question, not sure how I would know the answer though. You probably should ask the guy. Given how he seems to track everything, I wouldn't be surprised if he came up with a way of measuring that as well.


Can you honestly answer that question for literally anything you’ve ever bought, in your life?


Would any answer to your question mean mine is not one worth asking, or that it's not worth estimating those quantities to include in calculations of CO2e-opportunity cost?


It would demonstrate arguing in bad faith, certainly.


What was the point of your question, then?

Why ask something akin to "why does anyone ever even try to audit stuff, tho?" What's with the stark epistemological nihilism?

Why do you even respond if you won't actually address any of the questions? How is that not exactly the bad faith argument style you imply I make?


I started https://www.tryethernal.com which is pretty niche (developer tooling for blockchain developers). I needed this tool when I got into Solidity development, and after a few hours of googling something like that, I couldn't believe it didn't already exist, so I built it.


> Another significant issue with digital movies and games is the inability to resell the content once you're done with it.

I get your point but I don't see how this could actually work. As a buyer, why would I buy an iTunes movie from someone else and not from iTunes? And as a seller, why would I sell it at a lower price than what it is on iTunes? It's not like it would come with a box that would look used/damaged, or a DVD with scratches on it.


> As a buyer, why would I buy an iTunes movie from someone else and not from iTunes?

Because it is the same thing, but cheaper.

> And as a seller, why would I sell it at a lower price than what it is on iTunes?

Because otherwise people won't buy it from you, they'll buy it from ITunes.

Even if the lower price doesn't make sense for digital media that aren't degraded through use, lower price (that lets you recoup, say, 90% of what you paid) would be needed to make people go through hassle of not just buying it "new."


True, and if the market economy was working as it should. Then if enough people were selling old digital music at lower prices, Itunes would have to lower their prices. Essentially what their doing is anti-competitive.


You could even imagine an automated system where you buy a song for some two cents and then sell it back after you're done listening to it for a one cent. You could have users make their collections available on a market place and pay them some fraction of the profits you make.


Music bought on iTunes hasn’t had DRM since 2009


Depends where you’re based. Japan had DRM on iTunes for some time and also DRM-free songs on iTunes were a paid upgrade globally for a while too.


The ability to upgrade was only available for songs purchaseable as DRM-free on iTunes. I still have tracks in my library with the DRM because the distributor went out of business, making it impossible to upgrade.


Oh wow. Which tracks?


On Linux nowadays, but last time I was on macOS with iTunes I has an album of Australian folk rock that still had DRM, were still an old bitrate, and not upgradeable to "Plus" (yes, the thing from 2007) or DRM-free.


IIRC, Plus was DRM-free.


Yeah, was so long ago I couldn't remember if they were separate or not.


I think most were but also as I mentioned elsewhere on this page, Japan and possibly other countries didn’t go DRM-free for some time so possibly they had iTunes Plus but with DRM.


The only problem with this is that with physical media, there's an intrinsic amount of "friction" that prevents gaming the system. It's not convenient to, for example, have five people buy and share one set of DVDs. The hassle of moving the disc around (which gets dramatically worse with distance) incentivizes people to buy their own copy. But digital buying and selling would make it rather easy for one person to "sell" their movie to a friend for next-to-nothing and then "buy" it back when they want to use it. And we can be a thousand miles away with no problem.

There are ways to correct this, such as imposing reasonable floors on the sale price, or not permitting the sale of a title for something like 30 days after a transaction.

I'm just saying that these things would need to be factored into any proper solution, ideally via legislation.


> There are ways to correct this

Those aren't "correcting" anything; the internet came along and stole their lunch. What needs correcting is the business model.


Loaning a copy to a friend, which is what your example basically is, should also be protected by consumer laws.


If you're talking about loaning a physical copy of a movie to a friend, sure. We have to make arrangements to get the "thing" from one location to another.

Surely you can understand that freely "loaning" digital copies - with none of the friction involved in physical media transport - would de-incentivize purchasing by others.

If you want that, fine. But that will jack up the price of movies, since a lot fewer of them will be sold.


We already have exactly this system for library e-book lending. There is a queue of people on the waitlist for a book and once loan period for the current reader is expires it is automatically loaned (no scare quotes because it is in every way a loan) to the next person in the queue.

I don’t see why the same couldn’t be done for other forms of media. Movies, albums, maybe even software licenses.

This system will likely result in a fairly minor decline in VOD revenue due to fewer individuals purchasing their own digital copy because they are once again able to loan works to others and take advantage of the same sharing of works that was taken for granted with physical media. If someone borrows a friends license to a movie to watch it once instead of being forced by the studios to buy or rent their own copy then there will be some lost revenue but I think that revenue only existed in the first place because of the walled garden scheme of owning nothing that exists right now. I also think if VOD licenses actually had value and guaranteed longevity they would be more appealing to consumers.


I don't disagree with any of this. The mechanisms that ensure that only one person at a time can consume the content in question provide appropriate friction to mirror most of the limitations of physical media.

I'm not a fan of the walled gardens of streaming and the you-own-nothing credo that goes with it. I'm just saying that we need to be fair to all sides with the solution.


Even with non-streaming media, I invite you to share a 5GB movie with a friend of yours without any "friction". The best you can probably do is upload to your personal "cloud" (20 minutes? what's your uplink speed?) and share a link for them to download (what's their download speed) and then move it to whatever device they want to watch it on.

Sharing credentials on streaming services has happened exactly because it is the most seamless way to do it.


With streamed digital copies, one can limit simultaneous playback. Simply "loaning" it in a service where you select who do you loan it to will add friction, and considering how any little friction (instead of torrenting or getting BR disks) is keeping people on streaming services anyway, it's unlikely it would move the needle too much.


> Simply "loaning" it in a service where you select who do you loan it to will add friction

Interesting observation! Digital-only copies traded in a form not comprising the embodiment in a physical "vessel" allow for a theoretically efficient handshake-and-exchange process, but in practice, there's lots of friction involved.

Grievance: "Hey, you can't do that! It's too easy!"

Response: "Easy? Have you ever used an app with a 10-foot UI that's controlled by a TV remote?"

See also: <https://xkcd.com/949/> ("File Transfer").


The friction you are overlooking would be, e.g., the platform to sell the media and the likely cost to do so. Not only that, but you are also not aware of the fraudulent price that is charged for the media now precisely because the market is a monopolistic fraud. If movies were priced at what they are really worth, they would be some … and easily significantly … lower lower price, e.g., $.50 rent and $2 to buy.

If you want to evaluate how much the movies/content is really worth, just take the price you pay for a streaming service and divide it by the content you consume.

For example; $5 month, divided by 80 hours of viewing (which seems low for most) and you come to $0.06 per hour, or about $0.12 per movie. Using this conservative estimate, are you going to bother selling a digital movie for less than $0.12? No. But that is precisely why the industry has monopolized the market and added DRM, because they want to keep their fraudulent scheme going to deprive people of their earnings.

But what it’s really about is, as instituting a new form of slavery where you are given everything for “free” just like like slave of all other eras, but you are deprived of far more at a far greater intangible cost for it.


I'd be curious to see if a system like that exists already for some kind of digital asset: secondary sales for something that is not limited in quantity, and can still be bought from the source at a higher price.


VST plug-ins have a pretty robust secondary marketplace. See kvraudio.com


Certain NFT marketplaces have this characteristic.


@antoinec

steam does exactly this. you can sell on steam and pay steam their cut, or sell steam keys elsewhere for the same or more money without steam taking a cut.


>as a seller, why would I sell it at a lower price than what it is on iTunes?

A seller would do this to undercut iTunes, making a sale much more likely.

>As a buyer, why would I buy an iTunes movie from someone else and not from iTunes

Because the seller would likely price it lower than iTunes.

The real question is: how does this affect the digital goods market overall? Does allowing re-sale make iTunes unprofitable? Does it make movie production unprofitable?


This I think is one of the places where smaller technical differences make things legitimately different. I'm not coming from the side of "it shouldn't be allowed" or "it must absolutely be allowed like physical goods".

Second hand items are often

* Lower quality, as they've been used * Lack consumer protections

The first just doesn't apply to digital goods and the second is much more minor (not expecting technical faults to become apparent after a while owning a digital item).

Selling physical goods also has a reasonable time commitment to it, you have to physically move things - there's friction. Digital goods could be sold between regular people near instantaneously. Buying a DVD and selling it after watching is do-able but still some work. Buying a film second hand the moment I press play and selling it on a market straight away after I stop watching seems trivial. I know this is ~rental, but theoretically users only need to buy in total enough copies for the concurrent number of watchers. A big enough market and this could impact how things are released, a "watch anytime" vs a "you really need to be up to date (e.g. sports)" would make a vast difference in total required copies floating around.

The resale value impacts the price you can sell at too. If a customer knows they can easily sell an item for 80% of what they bought it for, they're likely to be willing to pay more for it. However the customer also takes on more risk.

It feels like such a small change, but I can see it making a very large difference.


I'd say this goes both ways. It's vastly easier and frictionless to sell content. It could and should also be easy to re-sell this content - it's only fair that both seller and buyer benefit from the properties of digital content.


> Does allowing re-sale make iTunes unprofitable?

I doubt it. Does reselling used physical books make the book publishing business unprofitable?


I'd wager that physical vs. digital media does somewhat affect the outcomes here…


It probably does, I think mostly in the sense digital media is relatively new and misunderstood -- even today -- and publishers thought they could get away with an iron grip they simply could not have with physical stuff. So it's probably not that they lose profitability, but more that the extraordinary profit margins of digital get capped back to normality.

Disregarding piracy [1], if I can sell a digital item and lose access in the process (so that I'm not making duplicates out of thin air), then what's the harm? That it's easier and more efficient to do used sales this way? Well, aren't free market proponents all about efficiency? Or is it just when it doesn't affect their profits?

[1] If we don't disregard piracy, then all bets are off and whatever the publisher wants becomes irrelevant.


> if I can sell a digital item and lose access in the process

Which is exactly the problem with digital media – how do you prove that to the satisfaction of everybody involved, i.e. especially the rightsholders?

On the one hand, the fact that almost all of the music market and parts of the e-book market for example operate without DRM shows that in those cases the publishers/labels have somewhat resigned themselves to trusting the users to remain relatively honest in that regard, but I suspect that a platform explicitly designed for reselling digital content would still draw some additional scrutiny of the unwanted kind.

Somewhat ironically, DRM would solve that particular problem – at the price of introducing additional restrictions during day-to-day usage that I wouldn't be happy about, though, either.

E.g. looking at my personal music library, it would likely restrict the choice of software players and good luck implementing that kind of personalised DRM with hardware media players which might not even have any kind of internet connection. I've also invasively (albeit losslessly reversible) applied replay gain adjustment to my whole media library because some media players and e.g. my car radio don't support the tagging-based adjustment, and in some rare cases I even had to edit some files [1], neither of which would be possible with DRM-protected files.

And of course it would introduce a continuing dependence on the existence of whoever is providing the DRM in order to access those media files you've supposedly "bought".

[1] The version of 3:47 EST on iTunes turned out to be missing the mouse squeak at the end – because of no DRM, I was able to find a complete, but otherwise slightly worse-sounding version (more surface hiss) on Youtube, lift the squeak off of it, de-noise it, and tack it onto my purchased version without having to lossily transcode that the main bulk of that song again.


> Which is exactly the problem with digital media – how do you prove that to the satisfaction of everybody involved, i.e. especially the rightsholders?

The platform and DRM. The single one use of DRM that would make sense, and it's disregarded.

> it would likely restrict the choice of software players

I'm confused. This has nothing to do with the matter at hand. For music, we've thankfully moved past DRM. For movies, right now you cannot play a movie you bought in one platform in another platform; that's already the status quo, so this would introduce no additional restrictions.

If you tweak and change your music files, that's a derived work, not the original work. You cannot edit up a physical novel and resell it, either. Regardless, music files have no DRM and they are not the topic of discussion.


> I'm confused. This has nothing to do with the matter at hand.

Sorry, my fault, but I was looking at things from a more general perspective, as my impression is that there's not much of a second-hand market for non-DRM'd digital media, either.

Plus I was bringing up music in order to make a point that I wouldn't want to give up the lack of DRM just so I could more easily disprove any suspicion of copyright violation if I was to sell my music collection.

You're right though that given the situation we're currently in specifically with regards to movies and TV shows, DRM with transferrable licenses would still be better than the current situation we're in.


As a buyer: to get it cheaper. As a seller: to obtain money for something you no longer value at its purchase price.


It’s rather simple, because you want to sell it. If you want to hold out for selling it at market price while the buyer will prefer buying it directly from the source, then so be it, or if you want to sell it immediately, you price it at bargain prices or even free if you don’t care, i.e. value the item anymore. What we are witnessing here is a total destruction of markets and commerce between free humans.

What you and many are are also missing, including the author, is that the whole system is a fraud because the prices we asked to pay (I refuse) are fraudulent themselves because of it. You are “buying” a movie at a price, precisely because the whole system is rigged in a fraudulent manner where you are not able to actually own it and you are not able to sell it, and you can’t rent it or even lend it; therefore it is not actually a market price, it is a monopoly price based on cartel control and total cornering of the market. It’s essentially no different than the fraudulent price of diamonds or any of the frauds that have been prosecuted where people corner and manipulate the market of, e.g., onions, famously.

Some may have heard the phrase “you will own nothing and be happy” expressed by your global rulers. This topic is precisely manifestation of that and people don’t seem to realize it. You own nothing related to media that you think you own and you think you are happy for it, without yet realizing what a fraud and trap it is, even as the encirclement of slavery progresses all around us.

Especially in America there are many people who, if you were to look at closely, literally own not a single thing they think they have; and in many cases own less than they are even worth. Every single thing can be yanked out from under people like that on a whim … legally. A recent famous example of that is the Tesla that was disabled because Tesla didn’t like something. Slaves of the past were also “happy and didn’t own anything” since their healthcare was “free” and their groceries were “free” and their housing was “free”, etc.; all provided for “free” by government of and by the feudal lord or plantation owners.

In case people have forgotten the most relevant case of what the author writes about; remember when Amazon simply deleted a book from users’ kindles without even asking, let alone receiving consent? This was about 4 years ago now. That book that Amazon just disappeared off people’s devices with no evidence of their actions other than some coincidental proof of purchase people had retained … 1984.


Yes. That is the scam.

It's no different to the rest of them. If Stadia hasn't already taught anyone that it is a scam then I don't know what will.


Maybe blockchains immutability is going to actually make people think twice before putting something online.

"Web2" makes us think that we can delete whatever we post, or what we send is not going to be stored. And we believe it because it is technically possible, even though we don't have any way to double check.

If a service claims that you can delete/hide whatever data you uploaded on the blockchain, you'd be able to verify it and not only trust them. And if you are told that using this service, there is no way to delete it, and that anybody can see it, you might avoid doing something that you'd have done with web2 and regretted later.


It's all fun and games until a judge orders you to remove the content, like a revenge porn photo for example. You'll have plenty of time to think about how best to explain immutability, blockchains, etc. as you're sitting in jail in contempt of court.

The web3 dream of nothing is ever deleted is going to have to hit the brick wall of reality that we as a society agree to follow laws that explicitly allow deleting and removing content. You need a judicial solution to change that, not just a technology one.


> until a judge orders you to remove the content, like a revenge porn photo for example

Can a judge order you to do something that is not possible? For example, if you were offering an end-to-end encrypted messaging service, can the judge order you to provide a decrypted version of a user's correspondence?

> The web3 dream of nothing is ever deleted is going to have to hit the brick wall of reality that we as a society agree to follow laws that explicitly allow deleting and removing content. You need a judicial solution to change that, not just a technology one.

Yes, I think that's why Balaji Srinivasan is talking about "network states", and "layer 0" (the ideological and legal layer) of cryptocurrencies.


> Can a judge order you to do something that is not possible?

Certainly. Here’s a relevant explanatory comment that I wrote a couple of years ago: https://news.ycombinator.com/item?id=23632398.

Contempt of court is an exceptionally powerful instrument. If the law says you must remove things on request, what were you doing putting stuff in a place that you couldn’t remove them? And if the law says you must provide such-and-such information to the police on presentation of a court order, “I can’t because I designed it so I couldn’t” is not an acceptable defence. So far, these things have been flying under the radar for the most part, but it wouldn’t take much for them to be explicitly banned on the grounds that they make it impossible to comply with law.


This makes me think, how would this work with the “right to be forgotten” laws ?


>If a service claims that you can delete/hide whatever data you uploaded on the blockchain, you'd be able to verify it and not only trust them

Given that the the two most important features of a blockchain are decentralization and immutability how would any service ever be able to guarantee me that? That implies they own the blockchain, in which case it's just a slow database.


Definitely, yes! That was just a theoretical example to say that this kind of claim can be proven wrong very easily and publicly (probably not worded the best way though :))


I like to think that GDPR did some good by completely ignoring technical limitations and going "no, just find a way to do it". It forced people to address some privacy concerns that no one cared about (like deleting someone's data off every record incl. backups) because it was a technical challenge with no money to make.

Web3 seems to work the opposite way. The tech works like that, so the world better adapt to it.

I can't believe I'm saying this, but for once I'm happy that it's not technicians that make the laws.


Mixpanel, their UI is amazing and they make it really easy to setup graphs that are actually useful.

I'd recommend only sending server side events so you get really accurate stats and no privacy invasion.

I tried to limit the number of events tracked as well, and made sure I knew why I was tracking something, and not just "because I can", I found that it made it easier to focus on what matters.


Backend: Firebase, between Firestore and Real-Time Database you get enough flexibility to quickly iterate on your db schema, Functions are also good enough to handle any kind of backend (easy to integrate with express). They have a dropin authentication UI/backend that take care of all the signin/signup/forgot password logic.

Frontend: Vue.js + Vuetify, you get a simple frontend framework that gets you started in a couple of minutes, and more than enough UI components that you'd need for a POC


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