Yeah, it’s not really optimized for mobile, most of testing was done playing on a computer, with keyboard and proper display. I think it’s not really suited for mobile, it’s frustrating on a PC as well, I can’t see myself playing it on mobile.
Minor feature request: In the start when there are three buttons to pick the mode, I 'd like to use the mouse.
Big feature request: I made a similar simulator a long time ago, and I wished to add an option to show the expected trajectory in the future as a help. Also, show the trajectory in case I press up and in case I press down, so I can get some intuition about the change of the trajectory. (I'm not sure if it's possible to do this fast enough. I never added it to my simulator.)
This, as I understand it, being the closest approach to our orbit, not our atmosphere or so. To put this in perspective, the Earth is some 6.4 Mm in radius, so that's 40-6.4 = 33.6 Mm above the surface.
According to a site [1] pointed to by another post in this page, the estimate for "Minimum Orbit Insertion Distance" was about 0.02 AU or about 3 million km (in round numbers).
Luna's distance is roughly 384,000 km -- so call it 8 lunar orbital distances...
This service requires Starlink v2 satellites, which require Starship to fly to orbit (regularly). An orbital test of Starship should take place this year, but I wouldn’t be surprised if it’s pushed for next year. And there’s a long way from an orbital test to frequently launching Starships with Starlink v2 satellites.
It's not a blow, it's natural for a rocket's first flights. Check out Ariane 5 performance in its first 14 flights and remember that last week we had Ariane 5 80 consecutive flight without an issue. It takes time to iron out rocket problems.
Yes, atmospheric drag applies in the circle.
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