I’ve been working on a homemade CPU (in simulator) and I’m in the middle of implementing an ISA and assembler as a bug step up from working in machine code to working in assembly. I’ve been looking at Forth as a good option for a next-level-up language which is relatively easy to implement and easy to script with.
I absolutely loved FrozenFractal’s Around the World hackathon pixel art game. It has really good gameplay and I find it pretty satisfying and absorbing for such a simple game.
I’ve been enjoying the blog posts about development of the larger Around the World; but it seems like the absolute opposite of a hackathon project. And that’s okay. But based on the pace of development it seems like there’s still plenty of time to wait for something playable.
> You probably don’t remember from a post almost two years ago, but I already implemented generation of temperature, wind and precipitation patterns, and inferred the local climate from those. That was still in C# on a spherical world though, so I dutifully started porting it all to Rust on a flat world.
Pop-up ads from the dark ages of the web largely weren't modal dialog boxes. For the most part, clicking to dismiss them, or clicking to bring the window you cared about back to the foreground was at least as easy as getting rid of "toast" style pop-ups. Both are intentionally distracting, neither is blocking in the sense of preventing you from continuing to interact with the window they partially obscure.
Their status updates look clearly like AI-generated blurbs saying the same thing with varied phrasing, hour after hour. Thanks for the slop? I know writing status page updates is annoying, but “a human is paying attention to this” is the specific thing that status updates are trying to convey, so trying to get info from this page felt dispiriting today.
Edit: this would also explain why some details of the updates were nonsensical.
reply