There is a user argument for anti cheat as a user = less cheater.
There is no user argument for DRM, if anything there are many against it = higher game price/less money for the actual game and devs, indirect funding of DRM software, worse performance, higher system requirements, worse preservation, worse privacy, longer loading times, online requirements, worse usability, machine activation restriction, bugs...
>Lots of games using their crap remove it after a few months to shut down the flood of support issues the DRM causes.
No, the overwhelming majority of denuvo games released after ~2020 (when they changed there licensing model to SaaS) have it removed after 2-4 years not because of user complaints but because of licensing costs, contracts and compliance.
If anything with many games it is very clear that the developer/publisher do not care for the user, since even when the DRM gets broken and has lost its purposes, many still refuse to remove it and give paying customers the same better non DRM experience as pirates.
>If only Microsoft hadn’t fucked up so badly with Windows 11 requiring an account
How can it be piracy if the code are valid. Most of these keys come from legal source in other countries with lower prices or from bulk resellers. Either way for many giving more money to microsoft directly is even more unethical.
So... you agree? Because last time I checked we punish and sentence people for using guns to kill and not the guns themselves. Same applies to any other non human "thing", unless you are maybe Amish or part of some other type of dogmatic religious group.
It's always amusing to me how apple tries to hide basic security features behind there super duper totally secure mode which nobody will enable because it destroys usability.
Meanwhile GrapheneOS in the default mode is as much or much more secure (and private duh) than there marketing mode with little to no usability decrease.
I was curious about this so I looked around a bit. My interpretation is that GrapheneOS still has not cracked this nut. Neither has iPhone, unless you enable "Lockdown Mode"
You don't need a autofill for a indicator. Simply bookmark your banks login page, even if it gets silently redirected later you will notice as the page wont be bookmarked anymore.
> even if it gets silently redirected later you will notice as the page wont be bookmarked anymore
What? Are you not talking about browser bookmarks? They don't change because the target website starts redirecting somewhere, at least not the browsers I typically use.
In firefox at least the bookmark star indicator disappears if you leave the site and the url does not match the orignal bookmarked anymore = phishing protection without installing more unnecessary software and increasing attack surface.
Quite the contrary, actually: not using a browser extension makes you much more susceptible to phishing attacks, since your password manager won't be able to protect you from copy-pasting credentials into an imposter website.
You don't need to compromise the extension but that sure is another drawback of installing more software than actually needed. You could exploit the password manager extension from inside the browser and that way get access to the password manager since you created a direct path to it weakening the otherwise strong browser security.
The browser should stay isolated and seperate from anything on the device instead of integrating "dog doors" in the software with the no1 biggest attack surface of any modern device.
I agree mostly but don't think it's controls as much as age and target audience. If you spend as much time with a controller you can get as good as with a keyboard at least when it comes to game awareness and sense. Consoles have been cheaper initially and more "casual" although this has change somewhat. That's also why most simulation games are almost exclusively played on pc. What you saw in battlefield is even more apparent in sim shooter like Arma which has added cross play not long ago.
There is no user argument for DRM, if anything there are many against it = higher game price/less money for the actual game and devs, indirect funding of DRM software, worse performance, higher system requirements, worse preservation, worse privacy, longer loading times, online requirements, worse usability, machine activation restriction, bugs...
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