Hacker News new | past | comments | ask | show | jobs | submit | adrianoconnor's comments login

Getting Jitsi running is actually trivial (depending on your definition of trivial). I went from zero to fully running in about 30 minutes on a fresh Ubuntu server when I wanted to check something one time. It might even be dockerized, but my memory isn't 100% on that.


Maybe on Ubuntu. I'm talking about the ``manual'' installation to which everyone not using Ubuntu must resort.


I remember following those same tutorials and not really learning much (but I was probably 11 at the time). I also remember that the OS includes were around £300 and there was no way I could ever afford that. I convinced my parents to buy me Blitz Basic 2 after following another Amiga Format tutorial later on, and that is what finally set me on my path. Programming in the 90's was generally a really expensive thing to get in to... And it was even worse on PC.


On the PC, you got QBasic out of the box. That actually lets you push things already a bit. The main things really missing were soundcard sound and mouse input.

But if you got to that stage, you had enough of a clue to go shopping about for other compilers / assemblers.


This is really nice, good work!

I once made a similar thing, but it was more of a creative-play-thing for children (so no way to create tiled graphics, but hopefully easy to use and fun to play with). It is at: http://kaleidopaint.com/


This looks really nice. It's a shame the name is so similar to an existing app though (Pyxel Edit, https://pyxeledit.com/)

My favourite 2D framework right now is is LOVE (love2d.org) - I'm using that to build stuff with/for my kids and it's just a joy to use. I'll probably write up some parent/child friendly tutorials at some point. I also like Monkey-2 (http://monkeycoder.co.nz/), but I only really use that when I want to do basic 3D stuff, because Love does the 2D stuff so well...


I'd like to see your thoughts on Love. I've been using it for the past week and so far it's my favorite game-making environment (I've tried a lot of other tools).

I like being able to just sit down and code rather then spend hours trying to understand someone's gui with a bunch of tools I probably don't need for my tiny project. Never tried Lua before this and I'm finding it pretty comfy too.


Also similar in name to "Pyxl", like React JSX for Python

https://github.com/gvanrossum/pyxl3


Those are all unmaintained projects. pyxl4/pyxl4 and Dropbox/pyxl haven't been in a long time and pyxl4 says gvanrossum/pyxl3 is unmaintained and while gvanrossum/pyxl3 was updated a month ago, it was just the README. The code hasn't been updated in over two years.


Wow, great to see Mark Sibly still knocking out good stuff. I loved his games on the Amiga and Blitz was fantastic.


There are a few really good low-ish cost options on Mac. You should take a look at Pixelmator, Acorn and Affinity Photo. I think all have free trials. Out of those, Affinity is the one I use most, but that's because I also really like Affinity Designer (an Illustrator type application).


This site doesn't seem terribly useful -- looks like they're mostly looking for shiny things; pretty buttons, nice on-boarding flows, fancy modals etc.

What I would like is a nice in-depth analysis of the UX in highly complex applications -- does anybody know of a book or site that de-constructs web apps (and/or mobile apps) that aim to replace desktop software? Thinking about document management, hierarchical and context-aware menus, best-practices for editing stuff on a canvas (including alternatives for right-click menus).

Too often we just replicate what we would have done on a desktop, in the constraints of HTML, but usually that leads to poor UX (or at least sub-optimal).

Any suggestions appreciated...

--- After-thought: Does the 4th Edition of About Face go in to any of this? Back in the early 00's, v2 of that book was an enlightening read, but I haven't picked up the newer versions.


No.

And if your comment was a headline, that wouldn't be either.

:)


:)


I presume many here will have seen this before, but a while back somebody deconstructed/explained all of the problems with ET and then went on to correct them (by hex editing the rom):

http://www.neocomputer.org/projects/et/

It's along very similar lines to this (also really great) post about the broken C64 listing.


According to the book 'Night School' by Richard Wiseman, just lying down for a nap, even if you don't manage to sleep, is still beneficial.


Undertaken? How far out in the road are you riding? I've never undertaken a fellow cyclist in my life, out on the open road, and I can't think that I've ever seen it done.


Quite common on roundabouts or when parked cars are on my inside; I've seen too many people nearly killed by the sudden opening of a car door into their path. On roundabouts I try to take up the whole lane so drivers know what you are doing and don't assume you are turning off.

I could probably write a book about defensive cycling; the amount of times drivers would have turned into me if I wasn't predicting it is probably over 50... it's the most common way to be killed.


Consider applying for YC's Summer 2025 batch! Applications are open till May 13

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: