I'm not OP, but I'm pretty sure the point is the ritual of it, not the genre itself. Anything will work as long as it's specifically for working, and you don't play the music elsewhere. If you can get a subconscious link in your brain between that music and working, ideally you can be more focused when listening to it.
This is the gist of it. It takes a while for the ritual to sink in. You have to be disciplined about it at first. Eventually it will become second nature.
Now when I want to focus on coding I can throw my playlist on and get a small boost in focus.
The power of association. Our brains seem to be association machines. Smells and sounds to certain memories, times, or places. A ritual helps you deliberately build an unconscious association.
Yeah I totally get that part and I’ve likely done that over the years, but now those same playlists aren’t working for me. They were good while in Uni and first few years of working, but it seems their effects have worn off lol. So I’m always open to finding new obscure niche "focus" playlists or genres. Thank you though!
Unfortunately, at no fault of Godot itself, Sonic Colors Ultimate isn't really a great title to advertise Godot, due to the increased issues on this version of the game.[0]
It’s incredible really that these guys are talking about using Godot on consoles when it is in such bad shape.
Even if it’s a bait and switch, and they spend 100% of the funds on just like, making the engine better, $8m isn’t going to get you to 1/20th of Unity or Unreal. It is an insurmountable niche.
> $8m isn’t going to get you to 1/20th of Unity or Unreal
The size and complexity of these engines can be a disadvantage, because not every game needs the features they provide. For some use-cases, it can be easier to work with a simpler engine with fewer abstractions, a smaller API, and a shorter learning-curve.
Pretty much anything is better for 2D than Unreal Engine. But yeah, Godot does a better job with 2D than Unity, and it's much simpler to get started with.
I'd argue the only significant thing it's lacking, an actual practical concern for indie game development, is a good asset store. Saying Godot is useless because it will never have feature parity with UE5 is, of course, extremely silly and not a practical concern for most games.
I disagree. I find that it is delightful to develop for, especially for 2d games. Miziziziz made a full-3d game in Godot, and did a good job with it. There were a few glitches he caught post-release, but those were not because of the engine.
Whether a work is transformative or not isn't the only factor that goes towards a fair use ruling. Bring transformative is just a part of the "purpose and character of use", which is a single factor weighed alongside the nature of the original work, the amount and substance used (if the "heart of the work" was copied), and the effect the derivative has on the market for the original work. It's much more complicated here, and will have to be ruled on a case-by-case basis, as far as I know, and copyright holders could potentially make many cases using the other factors that a use isn't fair. I do think it should be considered fair use, but as the law currently stands, it does appear to be more complex, at least from my point of view.
Sites like PhotoPea and Google Docs capture right-click to offer right-click menus more in line with what you'd expect from a desktop application. You could argue that other UX schemes can work without that, but since that's what a lot of people are used to, I'd say they count as valid use cases.
I wonder what the display's lifetime is with this kind of usage? I see someone asked in the YT comments but it is unanswered.
I can't find any official data (as usual with eink) but I have heard that an eink pixel's lifetime is around 10 million pixel transitions. Not sure where that number comes from or how accurate it is and how it varies from one display to the next. But if true, you'd get only a couple days with this kind of usage.
It's been a chat client for such a long time that I think it makes sense to add Matrix support, which is a much more modern protocol than the others supported. I think we've all just forgot that it has chat features, since it only supported protocols like Google Talk, IRC, and XMPP.