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Yeah, I suspected this could be related. Additionally frustrating as I'd honestly not a massive fan of printer dot codes either.


Printer refuses to print. "Replace toner" message. Operating system does appear to submit to print queue. (Windows 10)

Printer toner indicator says Black is almost full (recently changed as I print mainly b/w), Cyan & Magenta are low, Yellow is empty and the one it complains about when trying to print.

I've continued messing with it for the last hour and even putting the printer into "black and white" mode, and changing the printer options in the OS to "Mono" it still refuses to print. Brothers own help page says it works [0], but I've followed these and it still doesn't print.

I've tried resetting the printer, updating the firmware and drivers, rebooting both printer and computer.

https://help.brother-usa.com/app/answers/detail/a_id/52457/s...


The yellow toner is needed to print the yellow steganographic dot pattern containing the printer serial number. My guess is that for Brother to comply with its agreement with the US Secret Service, the printer has to have yellow toner to print anything at all.

Also the wording in the Brother tech support article you linked to tells us how to print *using* only black toner, it does not say that this works when the color cartridges are empty. Sneaky bastiches!


Unfortunately it's not one of the transparent window ones. Nice when it used to work though.


I've said this before, and I stand by it. I think AI does pose a threat, but not the existential one that leads popular discussion.

Over the next few decades AI is going to take huge numbers of jobs away from humans.

It doesn't need to fully automate a particular role to take jobs away, it just needs to make a human significantly more productive to the point that one human+AI can replace n>1 humans. This is already happening. 20 years ago a supermarket needed 20 cashiers to run 20 tills. Now it needs 2 to oversee 20 self checkouts and maybe 1 or 2 extra for a few regular lanes.

This extra productivity of a single human is not translating to higher wages or more time off, it's translating to more profits for the companies augmenting humans with AI.

We need to start transitioning to an economic model where humans can work less (because AI supplements their productivity) and the individual humans reap the benefits of all this increased AI capability or were going to end up sleepwalking into a world where the majority have been replaced and have no function in society, and the minority of capital owners control the AI, the money and the power.

I wish we could focus on these nearer term problems that have already started instead of the far more distant existential threat of a human/AI war.


I kinda agree, but I think this itself represents an existential threat. Governments have a history of hard-line policies and intolerance when their populations face low wages and declining standards of living. This leads to isolationism, exceptionalism, and FUD. That's how wars start. We now have global communication at light-speed, anyone can say anything to anyone else. Dropping generative AI into that is like pouring jet fuel on a bonfire.


Take a look Parkitect. It's very much a modern RCT, complete with grid layout. As a fan of RCT1/2, I found it very enjoyable.


I have mixed feelings about that one. The building is much better than RCT (1-3, the ones that I've played) both coasters and buildings, however I don't like the art style at all and the terrain is mostly flat and much less interesting. Also the additional goods movement and service building hiding aspects that they added somewhat detract from the fun in my opinion. In the first RCT only the entrance (and possibly exit, I don't remember) had to be above ground, so with a bit of coaxing you could build rides that are underground except for a hole above the entrance, which was neat. Also, unlike RCT3, Parkitect doesn't let you move the camera to a path view (grid layout and isometric view are not really related), which is something I like to do.

One thing RCT does better than other sim games I've played is having a ton of customization options (Parkitect does this too). I like Timberborn also and wish it would have more customization possibilities like the RCT games. There are some limitations in the RCT games, like setting up a free monorail system doesn't cause anyone to use it to get to the next ride they are heading to, but in terms of decorations there is quite a bit you can do with it.


I don’t think the original RCT would let you build underground at all? Seem to recall that starting (or becoming practical?) from RCT2 onwards.


Original RCT most definitely had underground building, both for paths and attractions. I think 1 or 2 parks in the 'campaign' was even centered about being mostly underground.


You could definitely build underground in the original game.

I only ever had the original one when growing up and did stuff underground a fair bit. One of the early campaign parks came with a bunch of rides and stuff underground off the bat.

I think there were some practical changes to make it a bit easier in RCT2, but it was never hard.


Nice, this seems very much like what I was talking about. I will keep an eye on it, thanks.


I last bought a laptop (in fact any PC at all) in 2015.

It was pretty beefy for the time. A desktop 4790K CPU, 32gb RAM and a GTX 980M. It was a long time ago, but I think I paid around £1500 for it.

Shout out to https://www.pcspecialist.co.uk/ for a great long lasting machine that is very open for maintenance, long before Framework was around. I will absolutely buy from them again next time. Removable battery, replaceable hard drive, ram, cpu, graphics card. Easily open-able case (screws, but I've had it open). They sold me a replacement keyboard for something like £30 when I smashed a few keys by dropping my camera on it.

My inner tech geek is keen to buy something new, but this one is still going strong, and I can't justify spending money when this one works so well. It still plays all the latest games. It's only had two problems over the years. 1) Obviously, the original battery doesn't last very long now. 2) The CPU started overheating after about 5 years when pushed, so I popped the cover open, took the heatsink off and reapplied fresh thermal paste. Has worked perfectly since.

I mean honestly, the single threaded CPU performance only seems to be about 50% behind modern chips. I don't really see many machines even today with 32gb ram.

Things it struggles with these days that I suppose would require a new machine if it bothered you: - 4k gaming. - VR games are a bit too choppy unless you turn the settings right down. (HL:Alyx is playable at pretty much lowest settings) - Probably going to struggle with any generative AI stuff given the older GPU, but I've not tried it.

I code on it, but I don't do high intensive stuff like video editing, 3d work, rendering, etc, so perhaps it would struggle with that kind of stuff.


I mostly agree this way of looking at it, but find 2 things distort this nice clear explanation.

1. Lack of clarity. I've no problems paying a fee I want and use. But when the fees are hidden at point of sale, and then added later it makes comparisons hard or fees I don't want getting added because I didn't know about them in advance so couldn't change behaviour to avoid them.

2. Fees that don't accurately capture the benefit Vs the cost, and are gamed. Things like "2 peices of hand luggage" with no weight specified. I once had an attendant tell my wife her hat she was carrying counted as one peice, so she had to put in her bag to walk past the check-in desk to avoid being charged a fee for extra hand luggage. And then you get the opposite with schemes like wearing vests to carry extra items without it counting in your hand luggage allowance. I once had to move ~2kg from my hold luggage to my hand luggage because one was over and the other under. Why not literally charge a per kg fee regardless where you store it that way everyone pays for exactly what they use, no gaming. The current fee structure tends to incentivise maxing out on hand luggage to avoid hold fees, which means overhead storage gets crammed full. Charging per kg would shift a portion of this to the hold and make the cabin less cramped and better for everyone.


A lot of airlines do have max weight limits on hand luggage, around 8-10kg. They almost never check, but I did get caught out once.

I travel with a laptop, portable monitor, iPad pro, switch, GoPro, moonlander keyboard, mouse, bunch of plug adapters and a multiway extension. All of that adds up to 9kg when you include the bag base weight.

One time when I was flying from Istanbul to Mauritius, they weighed the bag and it was a big headache. Eventually someone else came along and just let me on since it was all battery powered stuff that couldn't go in the hold.

Charging by weight doesn't make more room in the overhead storage though. Going by volume does, and many airlines do check volume. Especially in Europe, I've seen Ryanair and easyJet stop people many times.

If you look on Amazon, you'll see entire ranges of bags optimized for Ryanair free carry-on limits.


What are examples of hidden fees? Tickets are generally extremely clear on luggage policy, and these days you know you're paying for food on domestic flights. I haven't encountered hidden fees but maybe it depends on the country?


Seat picking fee.


But you never have to pay that, and it's also always shown as part of the checkout process. It's not hidden at all.


the checked baggage weight limit isn't for takeoff weight, it's for the handlers


Surprisingly they seem very capable of taking down drones uninjured. They have very strong legs, and with a flexible attack from below they can avoid the props.

Here's a video of some french trained eagles showing how easy it is.

https://m.youtube.com/watch?v=b8kZupqPbJs


Oh the irony of examples of bad UI being posted on twitter where I just get half a UI loading with spinners and can't see anything.


I've got automatic redirects to nitter set up on all my devices.


> Where are the docker/redis/next.js/linux kernel/qt/roller-coaster tycoon creators?

They create their own thing from scratch, and turn it into a job.

The first 5 from that list were open source creations that became big because they met a need at the time and lots of people adopted them. Which is one route into creating your own thing.

I've seen senior engineers who have leveraged lots of domain knowledge to build a prototype of something super useful internally within a company that then grows in adoption and size as people recognise it's value. Projects then start to organically cluster around the core that was built solo.


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