I love how that scene looks but it doesn't work for me story-wise. They go up that high to get away from the machines but why wouldn't the machines build up to that level and put in giant solar collectors up there? Seems a lot easier. But it ruins the world they've built up to then so I understand why they didn't go farther with it.
I agree, this article is basically what I've been thinking as I play with these things over time. They've gotten a ton better but the hot takes are still from 6-12 months ago.
One thing I wish he would have talked about though is maintenance. My only real qualm with my LLM agent buddy is the tendency to just keep adding code if the first pass didn't work. Eventually, it works, sometimes with my manual help. But the resulting code is harder to read and reason about, which makes maintenance and adding features or behavior changes harder. Until you're ready to just hand off the code to the LLM and not do your own changes to it, it's definitely something to keep in mind at minimum.
Agree completely. The bit where Mace pulls the screws out of the droids with the Force and then uses them against the other droids is probably my favorite Force move in all of Star Wars.
I see this comparison to a camera a lot but I don't think it works (not that you're saying this, I'm just contributing). I'm not an expert but to me the camera is doing very little of the work involved in taking an artistic picture. The photographer chooses which camera to use to get a certain effect, which lenses, the framing, etc. All the camera is doing recording the output of what the person is specifying.
I think there's a sliding scale in both cases. Vanilla prompting something like DALL-E 3 and uncritically accepting what it spits out is the AI equivalent of dime-a-dozen smartphone snapshots of the Eiffel Tower or an ocean sunset. But like your description of professional photography, there are more intricate AI approaches where an expert user can carefully select a model, a fine-tune/LORA, adjust the temperature or seed, inpaint or layer different elements, and of course have the artistic vision to describe something interesting in the first place.
Photography mostly eliminated the once-indispensable portrait artist, among other formerly-dependable lines of work.
There's a line to be drawn somewhere between artist and craftsperson. Creating beautiful things to a brief has always been a teachable skill, and now we're teaching it to machines. And, we've long sought to mass-produce beautiful things anyway. Think textiles, pottery, printmaking, architectural adornments.
Can AI replace an artist? Or is it just a new tool that can be used, as photography was, for either efficiency _or_ novel artistic expression?
Agreed. There a lot of skills you only learn by being in a team environment that make you much more valuable in that environment than l33t coding skills.
Just following the letter of the law is so huge. Even people who think they're being nice by doing something out of the ordinary make the situation so much more dangerous because now you don't know what's going to happen. Even if they weren't great drivers, the consistency makes so much of a difference.
There's some nuance to it. You're first at a light and a semi across from you is trying to take a left, the right thing to do is to wave him through rather than mat it when it turns green. You don't stop a line of traffic to be nice to someone who can take their own damn turn. As with everything else, people who don't Get It(TM) ruin it for everyone.
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