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You may appreciate the game Split/Second, its in a similar vein.


You may want to have a look at build123d. Its a Python library with an active and accessible community.


Have you considered Build123D for CAD code?

I am also procedurally generating marble tracks and 3D printing them for about a year now and found that library very useful.

The community is very active and its very similar to features we know from Fusion360/SolidWorks but all in code.


Small world, I opted for a Gosper curve myself, but when it got too big, cut out specific pieces and connected those.

It gives everything a uniform look while allowing to fill the space in a different way.


This is really quite interesting and similar to a project I'm working on. I've been using procedural generation to generate a marble dexterity track similar to a Perplexus. My tools are mainly Python, the Build123D library and a 3D printer.


Very interesting read.

I half expected a reference to the recent game Stray, where a cat finds itself in a robot occupied city and tries to find a way out.


Lovely.

Reminds me of CADQuery and Build123D. Being able to programatically do CAD design "normally" done with GUIs.


Thanks!


This is really quite interesting, would like to integrate this into the open source application Handheld Companion [1].

[1] https://github.com/Valkirie/HandheldCompanion


Since you mentioned the ROG Ally, if you are looking for a handheld without a screen (basically a controller with a built in computer) you may like the Tecno Pocket Go.

Also, great pun with being blind and "excited looking at this".


> Also, great pun with being blind and "excited looking at this".

I'm also blind and this is not a pun. No one blind I know would change their usage of language to avoid using vision verbs for the sake of underlining how blind they are.



The Tecno Pocket Go kickstarter seems to already be 4 months late and lots of complaints in the comments


This is an amazing resource, which helped me greatly implement various P, PI, PID and PI-D algorithms in my open source C# application for Wattage (TDP) control on APUs for handheld gaming devices based on FPS sensor readings.


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