Proper C++ should use new, delete, custom allocators, and standard collection types.
Even better, all heap allocations should be done via ownership types.
Calling into malloc () is writing C in C++, and should only be used for backwards compatibility with existing C code.
Additionally there is no requirement on the C++ standard that new and delete call into malloc()/free(), that is usually done as a matter of convenience, as all C++ compilers are also C compilers.
> Calling into malloc () is writing C in C++, and should only be used for backwards compatibility
And this is exactly the stance I am arguing against. C++ is not the newer version of C. It forked of at some point and is a quite different language now.
One of the reasons I do use malloc for, is for compatibility with C. It is not for backward compatibility, because the C code is newer. In fact I actively change the code, when it needs a rewrite anyway, from C++ to C.
The other reason for using it even when writing C++ is, that new alone doesn't allow to allocate without also calling the constructor. For that I call malloc first and then invoke the constructor with placement new. For deallocating I call the destructor and then free. This also has the additional benefit, that your constructor and deconstructor implementation can fail and you can roll it back.
So it would fail to compile when configuring static analysis to build on error when using C with C++ compiler.
Finally, people like to argue between C and C++ when it convenient to do so, yet the compiler language switches to use C extensions in C++ mode keep being used across many projects.
> So it would fail to compile when configuring static analysis to build on error when using C with C++ compiler.
What do you mean? I don't think I can follow you.
> yet the compiler language switches to use C extensions in C++ mode keep being used across many projects.
When you use compiler extensions, that just happen to be both available in C and C++, I wouldn't say you are writing C in C++, I mean the extension isn't standard C either.
Code written in C++ has different semantics, even when it is word-for-word the same as C code. They ARE different languages.
Only when removing everything that C++ adopts from C, other than low level implementation details that cannot be done in any other way.
That is what writing proper modern C++ is all about, anything else is writing C in C++.
Null terminated strings with pointer arithmetic instead of std::string and string_view, pointer arithmetic instead of std::span, bare pointer arrays instead of std::array and std::vector, C style casts,....
> That is what writing proper modern C++ is all about, anything else is writing C in C++.
That is a claim that is yours and I do not agree with that. C++ that does not fit your taste of modern C++ does not suddenly become C, it is likely a syntax error in C and when it compiles it has a different meaning. Code that may look to you like C in C++ has C++ semantics, that differs from C semantics.
You can write Objective-C and C++ in the same source file, even mixing them in the same line of code, and it compiles together, but no one can say these are not two very different languages.
If you think Objective-C++ is a bonafide language in its own right rather than what it clearly is -- a convenience to use two very different languages together -- then there is no point trying to debate with you further.
Custom allocators in c++ was never enjoyable nor easy. It introduces more template slop everywhere. That's one thing I really liked about eastl, it did allocators much better. But it wasn't maintained.