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> In Cyberpunk, you still have to wait around in elevators, which seem like diegetic loading screens.

Cyberpunk has vanishingly few elevators. While it may be a loading hide in some spots, it's certainly not indicative of the game which otherwise has ~zero loading screens as you free roam the city including going in & out of highly detailed buildings and environments.

> I've been playing Cyberpunk 2077, and while the graphics are great, it's clear they could do more in the visual realm. It doesn't use current gen hardware to the maximum

I'm not sure how you can reach this conclusion to be honest. Cyberpunk 2077 continues to be the poster child of cutting edge effects - there's a reason Nvidia is constantly using it for every new rendering tech they come out with.



I'm with you - there are few elevators, yes. Still somewhat clunky for me.

Cyberpunk is certainly an achievement for technical graphics - fog, light, reflections etc. These are all enhanced with cutting-edge hardware.

What I'm trying to say is that we're quite far along in one visual axis, but for the whole experience to be amazing, we have a lot of work to do in other axes. Clunky character animations and body shapes take away from the amazing fidelity we get with light/fog, etc.




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