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I was just responding to this point:

> The stuff you're describing doesn't really seem much different that any popular internet spaces in the 2000s

I think there is a big difference to some of the examples they gave, because of the uniquely young age demographics on Roblox. The only example that seems comparable was Club Penguin.

Now, I agree that there is interest in teasing out whether there are problems with Roblox specifically, or if it is just a problem with having an online space with such a high concentration of kids in general. But that high concentration of kids does make it much more of a concern either way.



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