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Cool post! I am also making an 8-bit-like tracker with web audio (and my name is also Dan B. Weird), but I never found this sort of solution to make it work with the native nodes. I just wound up manually creating wav buffers. Gives you the ability to emulate a lower sample rate and lower pitch resolution (8 bits on NES, I believe), plus you can work around the weird scheduling quirks of the WebAudio api that didn’t really jive with my real time game audio use case. It’s live at deathbit.okay.tools if you wanted to check it out.


Great name. That's super cool i like the retro aesthetic. The scheduling piece of trackers built with the Web Audio API is definitely a bit of a struggle but so far it's been manageable




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