The chess/rimword/elden ring comparison doesn't really make sense. You're assuming any game that allowed NFTs would simply load ANY NFT?
Twitter, for example, allows some set of NFTs to be used on their website. Those NFTs are from a specific place (OpenSea) and follow a specific criteria (be an image).
Like that a single game would connect to some place (GameNFTs) and allow for example a user to select their chess pieces if they owned an NFT in a specific category (GameNFTs::Images::ChessSets::TypeA). But it wouldn't allow other NFTs than that.
> You're assuming any game that allowed NFTs would simply load ANY NFT?
That's what crypto bros keep telling us.
> Those NFTs are from a specific place (OpenSea) and follow a specific criteria (be an image).
So, a very limited set of NFTs from a centralised service. Got you.
> Like that a single game would connect to some place (GameNFTs) and allow for example a user to select their chess pieces if they owned an NFT in a specific category
So
- there would be a central asset authority
- that authority would oversee asset categorisation (or this categorisation will somehow be standard)
- game devs will willingly integrate with that central authority's API to find, list, and accept game assets
And the reason game devs will do that and are not doing it already is because?
I'm not a crypto bro so this is a more realistic take on how you can get actual NFTs into games. Yes, it has massive trade offs that would make the whole thing very roundabout, but I am simply arguing for that it is technically possible.
> I am simply arguing for that it is technically possible.
It's still not even remotely possible (except for games running more or less the same engine and implementing the same type of game like the Crusader Kings series). But even before we get to that, my last question remains: "And the reason game devs will do that and are not doing it already is because?"
> It's still not even remotely possible (except for games running more or less the same engine and implementing the same type of game like the Crusader Kings series).
Yes, and that's my whole point. It can be done, just not as general as the bros have you believe.
> But even before we get to that, my last question remains: "And the reason game devs will do that and are not doing it already is because?"
Because there is no benefit to the game developer.
It's possible to load assets from remote, it's basically not possible to provide meaningful value by allowing assets foreign and out of context to individual games. Thus the point being made is close to moot...
Twitter, for example, allows some set of NFTs to be used on their website. Those NFTs are from a specific place (OpenSea) and follow a specific criteria (be an image).
Like that a single game would connect to some place (GameNFTs) and allow for example a user to select their chess pieces if they owned an NFT in a specific category (GameNFTs::Images::ChessSets::TypeA). But it wouldn't allow other NFTs than that.