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A number of things this seems to do well would be pretty much impossible with standard photogrammetry : trees with leaves, fine details like rigging on a ship, reflective surfaces, even refraction (!)

Of course the output is a new view, not a shaded mesh, but given it appears to generate depth data, I think you should be able to generate a point cloud and mesh it. Getting the materials from the output light even be possible, I'm not very up to date on the state of material capture nowadays.



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