A number of things this seems to do well would be pretty much impossible with standard photogrammetry : trees with leaves, fine details like rigging on a ship, reflective surfaces, even refraction (!)
Of course the output is a new view, not a shaded mesh, but given it appears to generate depth data, I think you should be able to generate a point cloud and mesh it. Getting the materials from the output light even be possible, I'm not very up to date on the state of material capture nowadays.
Of course the output is a new view, not a shaded mesh, but given it appears to generate depth data, I think you should be able to generate a point cloud and mesh it. Getting the materials from the output light even be possible, I'm not very up to date on the state of material capture nowadays.