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Show HN: Pmfx-shader – Cross platform shader system (github.com/polymonster)
57 points by polymonster on Nov 24, 2019 | hide | past | favorite | 10 comments


This is really nice. Quite similar to the shader pipelines I've seen at AAA. Would you consider adding PSSL output?


Yeah for sure, we just finished a PS4 game at work so have the SDK but we weren’t using pmfx until we now moved onto a new project.

Has been a while since I directly used PSSL but remember it being very similar to HLSL so it should be quite straight forward..


It's very very similar.


Very cool! This is the level of abstraction I was longing for when pretending to make a game. I'll check this out the next time I get an itch.


Thanks a lot, if you ever use it for anything cool let me know :)


Pretty cool! As the sun rises in the East, so too does the graphics world constantly need up to date cross platform tools like this. My first real programming job was in this domain.

Typo on your site FYI: “complex ridig bodies”.


Thanks!.. and fixed the typo too :)


Was looking for something like this. Thanks for great job, will check it out


Nice! any plans to support the WebGL glsl version ?


I will take a look into it, if people think it would be useful it might be a nice feature to add. I haven’t really used webgl myself so not sure on the difference between that and GLSL version 330. I drew a line at GLSL 330 / Shader Model 3 for now because it makes graphics API backends easier to implement and more consistent.. Keep an eye on the repo in future :)




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