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> WebGPU is also a much more ergonomic API than Vulkan.

I really doubt that a JS/Typescript API is going to be better for graphics work than a C++ API. Game developers need every bit of performance available. They're not going to want to embed web technologies and the overhead which comes with them in their native apps.



It has C API for wasm and for native use of the implementations. It is designed to be performant, if not as extremely so as Vulkan.




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