| | Demolishing Wallhacks with VALORANT's Fog of War (riotgames.com) |
| 3 points by Strom on July 16, 2021 | past |
|
| | The Legends of Runeterra CI/CD Pipeline (riotgames.com) |
| 4 points by kungfudoi on May 31, 2021 | past |
|
| | Strategies for Working in Uncertain Systems (riotgames.com) |
| 3 points by mdrachuk on April 28, 2021 | past |
|
| | Strategies for Working in Uncertain Systems (riotgames.com) |
| 2 points by joeyespo on April 27, 2021 | past |
|
| | Keeping Legacy Software alive: a case study (riotgames.com) |
| 2 points by PartiallyTyped on Feb 24, 2021 | past |
|
| | Keeping Legacy Software Alive: A Case Study (riotgames.com) |
| 2 points by ingve on Feb 23, 2021 | past |
|
| | A Taxonomy of Tech Debt (riotgames.com) |
| 2 points by duiker101 on Jan 4, 2021 | past |
|
| | Riot Games uses Golang for game development and operations (riotgames.com) |
| 2 points by lanecwagner on Nov 12, 2020 | past |
|
| | Riot Games: Leveraging Golang for game development (riotgames.com) |
| 3 points by BRedSox on Nov 11, 2020 | past |
|
| | Leveraging Golang for Game Development and Operations (riotgames.com) |
| 1 point by joeyespo on Nov 10, 2020 | past |
|
| | How Riot Games Uses Slack (riotgames.com) |
| 1 point by Xelom on Oct 21, 2020 | past |
|
| | Riot Games Uses Slack (riotgames.com) |
| 1 point by joeyespo on Oct 14, 2020 | past |
|
| | Technology Interns in 2020: General Game Tech and Tooling-Infrastructure (riotgames.com) |
| 1 point by joeyespo on Sept 29, 2020 | past |
|
| | Valorant's 128-Tick Servers (riotgames.com) |
| 2 points by ksec on Sept 19, 2020 | past |
|
| | Valorant Server Performance (riotgames.com) |
| 2 points by holografix on Sept 2, 2020 | past |
|
| | Valorant's 128-Tick Servers (riotgames.com) |
| 3 points by panic on Sept 1, 2020 | past |
|
| | VALORANT's 128-Tick Servers (riotgames.com) |
| 4 points by adenoudsten on Aug 31, 2020 | past |
|
| | Game Design Curriculum (riotgames.com) |
| 265 points by hmmazoids on Aug 28, 2020 | past | 116 comments |
|
| | Peeking into VALORANT’s Netcode (riotgames.com) |
| 1 point by mlex on July 28, 2020 | past |
|
| | Valorant Shaders and Gameplay Clarity (riotgames.com) |
| 1 point by joeyespo on June 30, 2020 | past |
|
| | A Message About Vanguard From Our Security and Privacy Teams (riotgames.com) |
| 64 points by houzi on April 18, 2020 | past | 98 comments |
|
| | Riot Games Acquires Hypixel Studios, Developer of Upcoming Block Game Hytale (riotgames.com) |
| 5 points by AgentK20 on April 16, 2020 | past |
|
| | Welcome to Death Dimension (riotgames.com) |
| 5 points by mdrachuk on March 31, 2020 | past |
|
| | Running Online Services at Riot: Part VI (riotgames.com) |
| 3 points by ksec on March 13, 2020 | past |
|
| | How Riot runs their backend (riotgames.com) |
| 2 points by jakon89 on March 2, 2020 | past |
|
| | Running Online Services at Riot: Part VI (riotgames.com) |
| 1 point by jacobwg on Feb 25, 2020 | past |
|
| | Controlled Chaos with Fault Injection Testing (riotgames.com) |
| 1 point by edroche on Dec 26, 2019 | past |
|
| | Bringing Features to Life in Legends of Runeterra (riotgames.com) |
| 1 point by Impossible on Nov 27, 2019 | past |
|
| | How Riot Games shares its Worlds competition worldwide (riotgames.com) |
| 2 points by iamwpj on Oct 24, 2019 | past | 1 comment |
|
| | The Future of League of Legend's Engine (riotgames.com) |
| 2 points by davedx on Sept 26, 2019 | past |
|
|
| More |