Lol, I'm flattered that you think it's worthy of saving. If you upvote it will show up in your profile in upvoted comments. Also, if you click on the date in the header of the comment, a favorite button should appear. When you favorite a comment it will show up in your profile in favorite comments.
> Also just kind of asking for curiosity, do you think a language like go or rust will become popular for developing game engines? I realize game programmers are anti-GC but what if GC technology advances that the performance drop is negligible I wonder.
One of the things he mentions is that the game industry doesn't care about security that much (which I didn't realize until then but it makes sense) compared with a DNS server or something so his ideal language might have different design considerations than Rust.
> Also just kind of asking for curiosity, do you think a language like go or rust will become popular for developing game engines? I realize game programmers are anti-GC but what if GC technology advances that the performance drop is negligible I wonder.
I think it will but on some level, the needs of a game engine are different from the needs of say a DNS server. Jonathan Blow, the developer behind Braid (http://braid-game.com/) and Witness (http://store.steampowered.com/app/210970/) has been working on a language called Jai https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md even though he's aware of Rust and Go. He talks about some of his reasons in this video https://www.youtube.com/watch?v=TH9VCN6UkyQ
One of the things he mentions is that the game industry doesn't care about security that much (which I didn't realize until then but it makes sense) compared with a DNS server or something so his ideal language might have different design considerations than Rust.